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Mistfall Studios, and the people who find my bugs

Who makes the games on Very Important Meeting, who tests them, what Black Hills 1876 is going for, and how to work with the studio.

From the studio · · 3 min read

Lakota and Cheyenne riders charge U.S. Army infantry at a river ford, top-down pixel art

Mistfall Studios is the game studio behind every game on veryimportantmeeting.com. I run it with Matt and Kaitlyn, and the honest version of who does what is this: I design and build the games, and they break them.

Matt and Kaitlyn are our testers. They hunt down bugs, the kind where a unit walks through a wall or a button does nothing on a phone. It's slow, picky work and the games would fall apart without it. I could not do all of this myself. The person who built a thing is the worst person to test it, and that person is me.

Two sites that are cousins

Mistfall Studios and Very Important Meeting are cousins. Very Important Meeting is where we host our games: the free ones now, and the paid ones we're working on, except for the few headed to Steam. This site, mistfallstudios.com, is the other half. It tells you who we are, what we're working on, and how to get in touch with us.

So if you want to play, go to Very Important Meeting. If you want to know who made the thing you just played, or you'd like to work with us, you're in the right place. (And if you've wondered about the games site's name, I wrote about that too.)

Black Hills 1876

One of the bigger games we're working on is Black Hills 1876, a real-time strategy game set during the Great Sioux War.

When I was a kid I played cowboys and Indians, like a lot of kids did. Sometimes I made the cowboys win. Sometimes I made the Indians win. That's the idea behind this game.

It has two sides. The U.S. campaign stays very close to what actually happened in 1876. The Lakota and Cheyenne campaign is more of a what-if, built around real leaders of those nations from history. What if things had gone differently? What if they marched on Washington? I don't know yet how far we'll take that, and that's part of the fun.

The goal under all of it is simple: make a great RTS. Black Hills is where we're starting, and we'd like the series to eventually cover more of U.S. history and world history too.

Black Hills will always be playable on Very Important Meeting, as long as the site can host it. We're also hoping to release mobile and Steam versions.

What I do when I'm not making games

By profession I'm a data analyst. I'm also a solo developer, so I design websites as well as games. I make board games, not only video games. And I work with companies on SEO, website development and data projects.

If you want to work with me on any of that, whether it's a game, a website, or a pile of data nobody can make sense of, email us at mistfallstudiossupport@gmail.com.

And if you find a bug in one of our games, tell us. Matt and Kaitlyn will want to know.

Keep reading

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  1. The Great Sioux War

    The atlas behind The Great Sioux War

    A free U.S. Army atlas from 2006 set the order of our campaign and the ground under its battles. It also showed us where one book was not enough.

    · 5 min read